1.5 Update

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Revision as of 15:03, 25 October 2023 by Darkfire (talk | contribs) (clarified the part about editor overwriting)
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This article is about Amnesia: The Dark Descent's 2023 update.

At the moment these changes are available only on a Steam beta release of the game.

Icon tip.png Tip: On Steam, right click Amnesia > Properties... > Betas > Select "Public total conversion beta" in Beta participation. Be warned that this can overwrite community editors.

Changelog

  1. Ability to provide a custom story with full conversion capabilities by specifying InitCfgFile in custom_story_settings.cfg. In other words, Full Conversions can now be installed and launched like Custom Stories. This also means you will be able to convert your existing full conversion mods into "extended" custom stories, and upload them to the Steam Workshop.
  2. Fixed a crash caused by using more than 216 (65,535) callbacks (the crash happened when changing levels and would usually be caused by overusing Timers)
  3. Added an option to menu.cfg to allow specifying colors for menu text
  4. Added an option to main_init.cfg to specify how custom stories are loaded within a custom story (including if they show up at all)
  5. New scripting features (documentation here):
    1. Added new script function: ShowScreenImage
    2. Added new script callback: OnUpdate
    3. Added #include for .hps files
  6. Fixed skybox cubemaps rendering incorrectly. This removes the need for players patching a dll manually.
  7. Fixed "Chest" type entity changing the required coin number to zero after loading a save, making thalers actually usable
  8. Added navigation of custom story menu with gamepad
  9. Restored old custom story window behaviour when loading an entry (the game now starts the story immediately like in the earlier game versions, instead of having to go through a pseudo-modded menu and starting the game there)
  10. Fixed option to specify multiple slime types for SlimeAreas (see Slime section in game.cfg; slime types can be added and then selected in the entity editor for Slime type entities)
  11. Improved color picker in editors (this only applies to the Windows version; the editors will now be included in the game files by default. Community editors still can be used, but might be overwritten by updates if you don't rename the exe files; config files will be overwritten by the update or verifying game files, so the dark theme will be removed if you use it)
  12. "Other fixes"