Difference between revisions of "HPL1/Getting started"

From Frictional Wiki
Jump to navigation Jump to search
m (Mudbill moved page Getting started to HPL1/Getting started without leaving a redirect)
m (Fixed broken links)
Line 1: Line 1:
= Getting started document =
+
=Getting started document=
  
 
<note important>This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</note>
 
<note important>This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</note>
  
== What you need ==
+
==What you need==
  
# [http://www.penumbragame.com/ Penumbra: Overture]
+
#[http://www.penumbragame.com/ Penumbra: Overture]
# [https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip Download The Tools]
+
#[https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip Download The Tools]
# [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en Download .NET] 1.1 and 2.0 should both work fine.
+
#[http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en Download .NET] 1.1 and 2.0 should both work fine.
# You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip|Get Maya here]] and [[https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here].
+
#You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip Get Maya here] and [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here].
# A 3D editor like Maya, 3D Studio or Blender.
+
#A 3D editor like Maya, 3D Studio or Blender.
  
== Setup ==
+
==Setup==
  
# Install Penumbra
+
#Install Penumbra
# Extract the tools archive and place the files directly in the "penumbra install directory/redist", you should have the following .exe in the redist folder %<nowiki> *</nowiki> HplHelper.exe
+
#Extract the tools archive and place the files directly in the "penumbra install directory/redist", you should have the following .exe in the redist folder %<nowiki> *</nowiki> HplHelper.exe
'''* HudObjectEditor.exe
 
'''* ModelViewer.exe
 
'''* ParticleEditor.exe
 
'''* ParticleViewer.exe
 
'''* SceneViewer.exe
 
# Install .NET
 
# Install COLLADA for your 3D editor %<nowiki> *</nowiki> Make sure your editor is set to unit = meter
 
'''* make sure COLLADA is set to "export polygons as triangles" under export settings
 
  
== Taking your first baby steps ==
+
'''* HudObjectEditor.exe'''
 +
'''* ModelViewer.exe'''
 +
'''* ParticleEditor.exe'''
 +
'''* ParticleViewer.exe'''
 +
'''* SceneViewer.exe'''
  
# Briefly read through the [[:hpl1:documentation:start|Documentation]], mainly the [[:hpl1:documentation:content_creation_document|HPL-Engine© Content Creation]]
+
#Install .NET
# Use the [[:hpl1:tutorials:start|Tutorials]] to get the basic skills
+
#Install COLLADA for your 3D editor %<nowiki> *</nowiki> Make sure your editor is set to unit = meter
# Make your first level, make it really simple and create a basic scenario based on what you learned in the [[:hpl1:tutorials:start|Tutorials]]
+
 
# Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.
+
'''* make sure COLLADA is set to "export polygons as triangles" under export settings'''
 +
 
 +
==Taking your first baby steps==
 +
 
 +
#Briefly read through the [[HPL1/Documentation|Documentation]], mainly the [[HPL1/Content Creation|HPL-Engine© Content Creation]]
 +
#Use the [[HPL1/Tutorials|Tutorials]] to get the basic skills
 +
#Make your first level, make it really simple and create a basic scenario based on what you learned in the [[HPL1/Tutorials|Tutorials]]
 +
#Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.

Revision as of 23:01, 19 July 2020

Getting started document

<note important>This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</note>

What you need

  1. Penumbra: Overture
  2. Download The Tools
  3. Download .NET 1.1 and 2.0 should both work fine.
  4. You will need COLLADA for your 3D editor. Get Maya here and 3DS Max here.
  5. A 3D editor like Maya, 3D Studio or Blender.

Setup

  1. Install Penumbra
  2. Extract the tools archive and place the files directly in the "penumbra install directory/redist", you should have the following .exe in the redist folder % * HplHelper.exe

* HudObjectEditor.exe * ModelViewer.exe * ParticleEditor.exe * ParticleViewer.exe * SceneViewer.exe

  1. Install .NET
  2. Install COLLADA for your 3D editor % * Make sure your editor is set to unit = meter

* make sure COLLADA is set to "export polygons as triangles" under export settings

Taking your first baby steps

  1. Briefly read through the Documentation, mainly the HPL-Engine© Content Creation
  2. Use the Tutorials to get the basic skills
  3. Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
  4. Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.