HPL2/AMFP
< HPL2
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| Information to get started and how to set up the tools | |
| About the debug set-up. | |
| MFP features new area types. | |
| MFP features new entity types. | |
| MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | |
| Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | |
| Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |