Visibility Area

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VisibilityArea is an area class defined in editor/userclasses/AreaClasses.def in SOMA, Amnesia: Rebirth and Amnesia: The Bunker.

Class variables

The following table records the shared class variables and their definition defaults. Descriptions are taken from the class definitions.

Variable Type Definition default Description
AddPartialIntersectingObjects Bool false Add objects that are not fully inside the area. Caution: This can lead to false positivies and occlude the visible objects
MinObjectsPerNode Int -1 Nodes will merge if the number of objects per node is less. This is based on the average and not enforced per node
MaxObjectsPerNode Int -1 Nodes will be split if the number or objects per node is greater. This is based on the average and not enforced per node

See also

Documentation to expand

Creation workflow, runtime behavior and a worked map example need expansion.