Hpl3:Tools:maineditors:level editor:undergrowth areas

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Undergrowth Areas

This kind of objects defines a vegetated surface on a terrain.

  • Material: undergrowth material that will be used by the area.
  • BlendType: Add means the area will have vegetation, sub means the area will remove it from already vegetated surface.
  • MaxInfluence:
  • FadeBorder: distance to the border of the area from which the influence will start to fade out.
  • (Only for circle areas)

Center: 2D vector defining the position in the terrain. Radius: real number defining the radius of the circle.

  • (Only for polygon areas)Edit Points: pressing this button will start the polygon edition mode. More on this mode here.