Hpl3:Tools:maineditors:level editor:undergrowth areas
Jump to navigation
Jump to search
Undergrowth Areas
This kind of objects defines a vegetated surface on a terrain.
- Material: undergrowth material that will be used by the area.
- BlendType: Add means the area will have vegetation, sub means the area will remove it from already vegetated surface.
- MaxInfluence:
- FadeBorder: distance to the border of the area from which the influence will start to fade out.
- (Only for circle areas)
Center: 2D vector defining the position in the terrain. Radius: real number defining the radius of the circle.
- (Only for polygon areas)Edit Points: pressing this button will start the polygon edition mode. More on this mode here.