HPL1/Getting started
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Revision as of 17:38, 28 March 2023 by Iamrealife (talk | contribs)
Contents
Getting started document
Warning: This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.
Before you begin
- Remember that to work with the engine you will need experience with using a 3D editor, if you have none or little it is recommended you start learning one before trying to use the HPL engine.
- All game specific files that gives objects specific behavior is based on XML files, it's good to have some very basic knowledge of how XML files are structured and function.
- The HPL engine uses a C/C++ like script language called Angel Script, as such it is a good idea to have some basic programing experience, no more than having done an introduction course or similar is required.
- You must have a 3D Accelerator as the engine and editors rely heavily on those, Integrated graphics do not work.
What you need
- Penumbra
- Download The Tools
- Prerequisite files in order to enable and use the Hud Object Editor program
- Download .NET 1.1 and 2.0 should both work fine.
- Notepad++ for scripting and editing the Entity and HUD files.
- You will need COLLADA for your 3D editor. Get Maya here and 3DS Max here.
- A 3D editor like Maya, 3D Studio or Blender.
Setup
- Install Penumbra
- Extract the tools archive, you should see the following files:
- HplHelper.exe
- HudObjectEditor.exe
- ModelViewer.exe
- ParticleEditor.exe
- ParticleViewer.exe
- SceneViewer.exe
- Place all the files directly in the "penumbra install directory\redist" folder
- Install .NET
- Install a COLLADA import/export plugin for your 3D editor if it's not built-in
- Make sure your editor is set to unit = meter
- Make sure COLLADA is set to "export polygons as triangles" under export settings
Taking your first baby steps
- Read through the HPL-Engine© Content Creation
- Use the Tutorials to get the basic skills
- Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
- Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.