HPL3/Amnesia: Rebirth/Scripting/cLuxFootPlacement

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< HPL3‎ | Amnesia: Rebirth‎ | Scripting
Revision as of 22:31, 15 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLuxFootPlacement has no public fields. =...")
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Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Fields

cLuxFootPlacement has no public fields.

Functions

Return Type Function And Description
void FadeIn(float afTime)
void FadeOut(float afTime)
iLuxEntity GetEntity()
bool GetFootActive(bool abRight, bool abFront = false)
int GetType()
bool IsActive()
void LoadFromVariables(cResourceVarsObject@ apVars)
void SetActive(bool abX)
void SetFootActive(bool abX, bool abRight, float afInactiveLength = -1.f, bool abFront = false)

Details

FadeIn

void FadeIn(float afTime)


Parameters

  • afTime (float) —

Returns:

  • void

FadeOut

void FadeOut(float afTime)


Parameters

  • afTime (float) —

Returns:

  • void

GetEntity

iLuxEntity@ GetEntity()

Returns:

  • iLuxEntity@

GetFootActive

bool GetFootActive(bool abRight,
                   bool abFront = false)


Parameters

  • abRight (bool) —
  • abFront (bool) —

Returns:

  • bool

GetType

int GetType()

Returns:

  • int

IsActive

bool IsActive()

Returns:

  • bool

LoadFromVariables

void LoadFromVariables(cResourceVarsObject@ apVars)


Parameters

Returns:

  • void

SetActive

void SetActive(bool abX)


Parameters

  • abX (bool) —

Returns:

  • void

SetFootActive

void SetFootActive(bool abX,
                   bool abRight,
                   float afInactiveLength = -1.f,
                   bool abFront = false)


Parameters

  • abX (bool) —
  • abRight (bool) —
  • afInactiveLength (float) —
  • abFront (bool) —

Returns:

  • void

References

See all references...