Working with Classes
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HPL3 Supports class usage
Tip: As a general rule of thumb: Use HPL3 classes only when you cannot find what you are looking for in the helper files or the scripting api. They merely offer some extended functionality which may not be found in the helper files.
ExampleLet's say you want to change the position of an entity through script. Usually, in order to perform something on entities, you would use a function that starts with void MoveEntityPosition()
{
// Create a 3D Vector and save the position data into it
// X: 55, Y: 5, Z: 25
cVector3f positionData = cVector3f(55, 5, 25);
iLuxEntity@ entity = Map_GetEntity("MyEntity"); // Get the iLuxEntity object of our entity in the map
entity.SetPosition(positionData); // Set the new position of the entity
}
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Every technical feature in HPL3 has a corresponding class to it (Lights, Billboards, Materials, GUI, etc), which makes scripting in HPL3 very flexible and allows you do modify anything through script.