HPL3/Community/Scripting/Classes/igamepad
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Contents
iGamepad
Fields
iGamepad has no public fields.
Functions
| Return Type | Function Name | Parameters | Description |
|---|---|---|---|
| tString | GetGamepadName | ||
| int | GetNumButtons | ||
| int | GetNumAxes | ||
| int | GetNumHats | ||
| int | GetNumBalls | ||
| cGamepadInputData | GetInputUpdate | ||
| bool | HasInputUpdates | ||
| bool | ButtonIsDown | eGamepadButton aButton | |
| cGamepadInputData | GetButton | ||
| bool | ButtonIsPressed | ||
| cGamepadInputData | GetReleasedButton | ||
| bool | ButtonIsReleased | ||
| float | GetAxisValue | eGamepadAxis aAxis | |
| float | GetAxisDeadZoneRadiusValue | ||
| void | SetAxisDeadZoneRadiusValue | float afValue | |
| cGamepadInputData | GetUpdatedAxis | ||
| bool | AxesUpdated | ||
| eGamepadHatState | GetHatCurrentState | eGamepadHat aHat | |
| bool | HatIsInState | eGamepadHat aHat, eGamepadHatState aState |
|
| cGamepadInputData | GetHatState | ||
| bool | HatsChanged | ||
| cVector2l | GetBallAbsPos | eGamepadBall aBall | |
| void | SetRumble | float afValue, int alMillisec |
|
| void | SetColorLED | const cColor &in aColor | |
| cColor | GetColorLED |
Remarks
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