HPL3/Community/Scripting/Classes/igamepad
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Contents
iGamepad
Fields
iGamepad has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
tString | GetGamepadName | ||
int | GetNumButtons | ||
int | GetNumAxes | ||
int | GetNumHats | ||
int | GetNumBalls | ||
cGamepadInputData | GetInputUpdate | ||
bool | HasInputUpdates | ||
bool | ButtonIsDown | eGamepadButton aButton | |
cGamepadInputData | GetButton | ||
bool | ButtonIsPressed | ||
cGamepadInputData | GetReleasedButton | ||
bool | ButtonIsReleased | ||
float | GetAxisValue | eGamepadAxis aAxis | |
float | GetAxisDeadZoneRadiusValue | ||
void | SetAxisDeadZoneRadiusValue | float afValue | |
cGamepadInputData | GetUpdatedAxis | ||
bool | AxesUpdated | ||
eGamepadHatState | GetHatCurrentState | eGamepadHat aHat | |
bool | HatIsInState | eGamepadHat aHat, eGamepadHatState aState |
|
cGamepadInputData | GetHatState | ||
bool | HatsChanged | ||
cVector2l | GetBallAbsPos | eGamepadBall aBall | |
void | SetRumble | float afValue, int alMillisec |
|
void | SetColorLED | const cColor &in aColor | |
cColor | GetColorLED |
Remarks
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