HPL2/Tools/Level Editor/Combine Editmode
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Combine EditMode
This mode is used to create combinations of static geometry (combos).
It is useful for optimising[Confirm], as it creates groups of static geometry that will be loaded by the engine as a whole.
- Show all combos: when enabled, all created combos will be displayed.
- Combinations: this ComboBox is used to pick the currently edited combo.
- Add/Rem buttons: used to add a new combo / remove the currently edited combo.
- Add/Remove|Toggle checkboxes: this selects the way the current combo will be edited. Moving the mouse on the viewport will highlight geometry objects.
- Add: will add geometry objects to the combo when clicking on them.
- Remove: will remove geometry objects from the combo when clicking on them (and they were part of the combo).
- Toggle: will switch clicked objects between added or not added.
- Color: this determines the tint that the objects in a combo will display.
- Geometry objects list: will display a list of all the object names added to the currently edited combo.
Use cases
Combos were used only in the following maps:
- 02_entrance_hall.map
- 20_sewer.map (the combo contains only a single object)
- 22_torture_chancel.map
- 27_torture_chancel_redux.map
Except for the sewer, all cases are the only combos in the entire map. They were used to combine big rooms.