HPL2/AMFP
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Information to get started and how to set up the tools | ||
About the debug set-up. | ||
MFP features new area types. | ||
MFP features new entity types. | ||
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | ||
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | ||
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |