HPL2/Static Objects

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Static Objects

General Parameters:

  • Name: Name for the static object.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Scale: 3D Vector storing the scale of the placed object.
  • Mesh: file name of the mesh that conforms the static object.

Specific Parameters:

  • Cast Shadows: if enabled, the object will cast shadows when illuminated by a properly set light.
  • Collides: if enabled, the object will keep entities to get through it ingame.