HPL2/Static Objects
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Static Objects
General Parameters:
- Name: Name for the static object.
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation.
- Scale: 3D Vector storing the scale of the placed object.
- Mesh: file name of the mesh that conforms the static object.
Specific Parameters:
- Cast Shadows: if enabled, the object will cast shadows when illuminated by a properly set light.
- Collides: if enabled, the object will keep entities to get through it ingame.