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Combined display of all available logs of Frictional Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 23:54, 30 July 2026 TiMan talk contribs created page HPL3/Entities/Entity Types (Created page with "= Entity Class window = With this window, one can set up properties for the entity. First, a class shall be picked from the combo box at the top of the window. When this is do...")
- 23:52, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Entities/Model Editor View to HPL3/Entities/Model Editor View
- 23:52, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Entities/Model Editor View (Created page with "= Model Editor = The Model Editor is our own application to create entities. An entity (saved in a .ent file) is composed of a mesh and a set of physical properties, bodies,...")
- 23:12, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Modeling/Animation Principles (Created page with "= Animation - Lipsync = === Introduction === This tutorial was written for anybody working on animations that want a character to automatically lipsync. Lipsyncing is a te...")
- 23:11, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Modeling/Modeling Overview (Created page with " === Introduction === This tutorial was written for anybody working on the project and details the outlines used when creating the game. Much of this is suggestions, like spec...")
- 23:10, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Modeling/Exporting Models (Created page with "= Model Export = HPL3 mainly uses [http://www.khronos.org/collada/ Collada] for importing models into the engine binary format, so this guide will only be about the Collada f...")
- 12:50, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Test Debug and Continue (Created page with "{{Hpl3SomaGettingStarted|step=6}} Your mod, map, and first script now work. This final step establishes a repeatable development loop and points to deeper documentation. ==...")
- 12:49, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Add Your First Script (Created page with "{{Hpl3SomaGettingStarted|step=5}} Every map can have a map script. For the sample map, it is <code>sample_map.hps</code> beside <code>sample_map.hpm</code>. == Add a visible...")
- 12:47, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Edit Your First Map (Created page with "{{Hpl3SomaGettingStarted|step=4}} You will use the working sample as your first map and make one visible editor change. Starting from the sample avoids mixing basic editor le...")
- 12:47, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Configure the Level Editor (Created page with "{{Hpl3SomaGettingStarted|step=3}} The Level Editor must know which mod you are working on. This lets it resolve your mod's resources and save work in the correct context. ==...")
- 12:47, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Create and Launch Your Mod (Created page with "{{Hpl3SomaGettingStarted|step=2}} In this step, you will copy SOMA's known-working example mod and launch the copy before changing it. == Make your own copy == # Open <code...")
- 12:46, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started/Prepare Your Tools (Created page with "{{Hpl3SomaGettingStarted|step=1}} This step confirms that the game and the two tools needed for the first mod are available. == Before you begin == You need: * a working i...")
- 12:27, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Getting Started (Created page with "{{Hpl3SomaGettingStarted|step=0}} This guide takes you from a working installation of ''SOMA'' to a stand-alone mod with a map you can edit and a script you have changed your...")
- 12:26, 30 July 2026 TiMan talk contribs created page Template:Hpl3SomaGettingStarted (Created page with "<includeonly> {| class="wikitable" style="width:100%; text-align:center" |- ! colspan="6" | SOMA Getting Started |- | style="width:16.66%; {{#ife...")
- 12:01, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Level Editor Color Dialog (Created page with "= Color Picker window = This window serves as a means for selecting colors. It allows to work in both HSB and RGB color spaces. File:color_picker.png == General inputs...")
- 12:00, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Detail Mesh Entity (Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na...")
- 12:00, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Entity Poser (Created page with "= Entity Poser EditMode = This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and s...")
- 11:59, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Working with Entities to HPL3/Level Design/Working with Entities
- 11:59, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Working with Entities (Created page with "= Entities = Entities are vital components for a map, be it decoration or be it gameplay wise. They are the dynamic part of the level: interactable objects, disappearing wall...")
- 11:56, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Exposure Areas (Created page with "= Exposure Areas = An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/d...")
- 11:56, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Fog Areas (Created page with "= FogAreas = FogAreas are bounding boxes that apply a fog effect inside their limits == General Parameters == * '''Name''': Name of the FogArea * '''Position''': 3D Vector s...")
- 11:55, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Decals (Created page with "= Decals = Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface...")
- 11:54, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Sounds (Created page with "= Sounds = General Parameters: * '''Name''': Name of the sound. Should be unique for all objects in map. * '''Active''' * '''Position''': 3D Vector storing the position in w...")
- 11:54, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Particles (Created page with "=Particle Systems= General Parameters: *'''Name''': Name for the PS. Should be unique for all objects in map. *'''Active''' *'''Position''': 3D Vector storing the position in...")
- 11:53, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Lens Flares (Created page with "= LensFlares = General Parameters: * '''Name''': Name for the lens flare object. * '''Position''': 3D Vector storing the position in world. * '''Rotation''': 3D Vector stort...")
- 11:52, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Billboards (Created page with "= Billboards = General Parameters: * '''Name''': Name for the billboard. Should be unique for all objects in map. * '''Position''': 3D Vector storing the position in world....")
- 11:49, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Terrain Painting (Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh...")
- 11:49, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Terrain Height Map (Created page with "= HeightMap mode = This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so. File:terrain_mode_heightmap.png...")
- 11:43, 30 July 2026 TiMan talk contribs created page HPL3/Amnesia: The Bunker (Created page with "{{Hpl3DocIndex |gameName = Amnesia: The Bunker |bannerImage = Bunker-header.jpg |}}")
- 11:32, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Terrain Texturing (Created page with "= Texture mode = This mode is used to edit the texture on the terrain. File:terrain_mode_texture.png As general parameters, one can set up: - A base material, so it sh...")
- 11:32, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Undergrowth (Created page with "= Undergrowth mode = This mode is used to give further detail to the terrain in the form of undergrowth. With this mode you will be able to create undergrowth materials and p...")
- 11:29, 30 July 2026 TiMan talk contribs moved page Hpl3:Engine:terrain to HPL3/Level Design/Terrain Editor Overview
- 11:29, 30 July 2026 TiMan talk contribs moved page Hpl3:Engine:terrain to Hpl3:HPL3/Level Design/Terrain Editor Overview
- 11:27, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Detail Meshes to HPL3/Level Design/Detail Meshes
- 11:27, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Detail Meshes (Created page with "= DetailMeshEntities = Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance. == General Parameters == * '''Na...")
- 11:26, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Level Information to HPL3/Level Design/Level Information
- 11:26, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Level Settings to HPL3/Level Design/Level Settings
- 11:25, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Level Editor Preferences to HPL3/Level Design/Level Editor Preferences
- 11:25, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Level Editor View to HPL3/Level Design/Level Editor View
- 11:25, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Finding Objects to HPL3/Level Design/Finding Objects
- 11:25, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Working with Primitives to HPL3/Level Design/Working with Primitives
- 11:24, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Pose Editor (Created page with "= Entity Poser EditMode = This mode is used for posing entities, via transforming its skeleton. Once the mode is started, the bones in the entity's skeleton are visible and s...")
- 11:23, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Working with Primitives (Created page with "= Primitives = Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects == General Parameters == * '''Name''': Name of th...")
- 11:16, 30 July 2026 TiMan talk contribs moved page HPL3/SOMA/Level Design/Working with Static Objects to HPL3/Level Design/Working with Static Objects (Generic for all hpl3 games)
- 11:14, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Working with Static Objects (Created page with "== Static Objects == === General === Static objects are placed in the editor in the static objects edit mode. Static objects are usually the performance wise the best object...")
- 10:58, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Spot Lights (Created page with "{{shortPageTitle}} A '''spot light''' emits light through a directional cone or pyramid-shaped frustum. Unlike a point light, it illum...")
- 10:40, 30 July 2026 TiMan talk contribs created page HPL3/SOMA/Level Design/Point Lights (Created page with "This type matches an omnidirectional light, that is, a light that will light up its surroundings bounded by a sphere. * '''Rotation''': 3D vector indicating the rotation of th...")
- 10:40, 30 July 2026 TiMan talk contribs created page HPL3/Level Design/Lights Overview (Created page with "= Lights = Lights are used to light up the environment, and also to create the right mood for a level. The following are shared by the three kinds of lights. General Parame...")
- 10:21, 30 July 2026 TiMan talk contribs created page HPL3/Scripting/Scripting Guide/Type Casting (Created page with "{{Hpl3ScriptingGuideMenuAdvanced}} {{shortPageTitle}} {| style="border:0px;" cellspacing="0" |- valign="top" | style="padding-right:0.2em" | '''Type casting''' converts a valu...")
- 10:08, 30 July 2026 TiMan talk contribs created page HPL3/Scripting/Scripting Guide/Object Instances vs Object Handles (Created page with "{{Hpl3ScriptingGuideMenuAdvanced}} {{shortPageTitle}} {| style="border:0px;" cellspacing="0" |- valign="top" | style="padding-right:0.2em" | An '''object instance''' is one pa...")