Difference between revisions of "HPL2/TDD"
< HPL2
Jump to navigation
Jump to search
m |
(Added Areas link) |
||
Line 26: | Line 26: | ||
|- | |- | ||
|'''[[HPL2/TDD/Effects|<center>Effects</center>]]''' | |'''[[HPL2/TDD/Effects|<center>Effects</center>]]''' | ||
− | |About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) | + | |About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) |
+ | |- | ||
+ | |'''[[HPL2/TDD/Areas|<center>Areas</center>]]''' | ||
+ | |Volumes and points placed in the Level Editor for scripting, water, ladders, ropes, and more | ||
|- | |- | ||
|'''[[HPL2/Tutorials|<center>Tutorials</center>]]''' | |'''[[HPL2/Tutorials|<center>Tutorials</center>]]''' |
Latest revision as of 22:34, 19 January 2025
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent. | |
Create, organize and release your Amnesia mods | |
Work with the Level Editor and create immersive worlds | |
See a list of all available script functions for Amnesia TDD | |
Some useful links for scripting | |
Import, export, add and modify 3D models for the game | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine texture maps to create materials | |
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire) | |
Volumes and points placed in the Level Editor for scripting, water, ladders, ropes, and more | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |