Difference between revisions of "HPL3/SOMA/Glossary"
Jump to navigation
Jump to search
(tweaked display title + link to addon page) |
(static obj) |
||
Line 35: | Line 35: | ||
=== Static Objects === | === Static Objects === | ||
+ | |||
+ | Static objects are in-game objects/models which area used only for physics collisions. They can include walls, tables, or any object that won't change during the level. They can't be influenced by scripts. | ||
=== Terrain === | === Terrain === |
Latest revision as of 09:02, 15 September 2021
This article or section is a stub. You can help by adding to it. |
Find explanations of various HPL3 terms here.
Modding
Level DesignGeneralAreasAreas are invisible in-game cuboid which marks 3D space. Used as input-output systems for the levels and events. EntitiesAn entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions.
LightsSoundsStatic ObjectsStatic objects are in-game objects/models which area used only for physics collisions. They can include walls, tables, or any object that won't change during the level. They can't be influenced by scripts. TerrainOtherScripting |
Old glossary page. Will be removed once editing is complete. |
General
Modding
Level DesignScripting
|