Difference between revisions of "HPL3/SOMA/Glossary"
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*'''Static Object''' - An in-game object which is used only for physics collisions. They can't be influenced by scripts. | *'''Static Object''' - An in-game object which is used only for physics collisions. They can't be influenced by scripts. | ||
*'''Entity''' - An in-game object which allows interaction. | *'''Entity''' - An in-game object which allows interaction. | ||
− | *'''Prop''' - A type of entity which | + | *'''Prop''' - A type of entity which the player can interact with, such as items with in-game physics interaction. |
*'''Area''' - Invisible in-game cuboid which marks 3D space. Used as an input-output systems for the levels. | *'''Area''' - Invisible in-game cuboid which marks 3D space. Used as an input-output systems for the levels. | ||
Revision as of 04:12, 15 September 2021
This article or section is a stub. You can help by adding to it. |
Find explanations of various HPL3 terms here.
General
Modding
Level DesignScripting
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