Difference between revisions of "HPL1/Getting started"
< HPL1
Jump to navigation
Jump to search
m (Fixed broken links) |
Zenmumbler (talk | contribs) m (lists and warning formatting fixes) |
||
Line 1: | Line 1: | ||
=Getting started document= | =Getting started document= | ||
− | + | {{warning|This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.}} | |
==What you need== | ==What you need== | ||
− | #[http://www.penumbragame.com/ Penumbra: Overture] | + | # [http://www.penumbragame.com/ Penumbra: Overture] |
− | #[https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip Download The Tools] | + | # [https://fricpub.s3.amazonaws.com/tools/hpl1/mod_tools.zip Download The Tools] |
− | #[http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en Download .NET] 1.1 and 2.0 should both work fine. | + | # [http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en Download .NET] 1.1 and 2.0 should both work fine. |
− | #You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip Get Maya here] and [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here]. | + | # You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip Get Maya here] and [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here]. |
− | #A 3D editor like Maya, 3D Studio or Blender. | + | # A 3D editor like Maya, 3D Studio or Blender. |
==Setup== | ==Setup== | ||
− | #Install Penumbra | + | # Install Penumbra |
− | #Extract the tools archive | + | # Extract the tools archive, you should see the following files: |
− | + | #* '''HplHelper.exe''' | |
− | ''' | + | #* '''HudObjectEditor.exe''' |
− | ''' | + | #* '''ModelViewer.exe''' |
− | ''' | + | #* '''ParticleEditor.exe''' |
− | ''' | + | #* '''ParticleViewer.exe''' |
− | ''' | + | #* '''SceneViewer.exe''' |
− | + | # Place all the files directly in the "penumbra install directory\redist" folder | |
− | #Install .NET | + | # Install .NET |
− | #Install COLLADA for your 3D editor | + | # Install a COLLADA import/export plugin for your 3D editor if it's not built-in |
− | + | #* Make sure your editor is set to unit = meter | |
− | + | #* Make sure COLLADA is set to "export polygons as triangles" under export settings | |
==Taking your first baby steps== | ==Taking your first baby steps== | ||
− | #Briefly read through the [[HPL1/Documentation|Documentation]], mainly the [[HPL1/Content Creation|HPL-Engine© Content Creation]] | + | # Briefly read through the [[HPL1/Documentation|Documentation]], mainly the [[HPL1/Content Creation|HPL-Engine© Content Creation]] |
− | #Use the [[HPL1/Tutorials|Tutorials]] to get the basic skills | + | # Use the [[HPL1/Tutorials|Tutorials]] to get the basic skills |
− | #Make your first level, make it really simple and create a basic scenario based on what you learned in the [[HPL1/Tutorials|Tutorials]] | + | # Make your first level, make it really simple and create a basic scenario based on what you learned in the [[HPL1/Tutorials|Tutorials]] |
− | #Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK. | + | # Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK. |
Revision as of 22:51, 15 November 2020
Getting started document
Warning: This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.
What you need
- Penumbra: Overture
- Download The Tools
- Download .NET 1.1 and 2.0 should both work fine.
- You will need COLLADA for your 3D editor. Get Maya here and 3DS Max here.
- A 3D editor like Maya, 3D Studio or Blender.
Setup
- Install Penumbra
- Extract the tools archive, you should see the following files:
- HplHelper.exe
- HudObjectEditor.exe
- ModelViewer.exe
- ParticleEditor.exe
- ParticleViewer.exe
- SceneViewer.exe
- Place all the files directly in the "penumbra install directory\redist" folder
- Install .NET
- Install a COLLADA import/export plugin for your 3D editor if it's not built-in
- Make sure your editor is set to unit = meter
- Make sure COLLADA is set to "export polygons as triangles" under export settings
Taking your first baby steps
- Briefly read through the Documentation, mainly the HPL-Engine© Content Creation
- Use the Tutorials to get the basic skills
- Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
- Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.