Difference between revisions of "HPL2/AMFP"
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{| class="wikitable" style="margin:auto;" | {| class="wikitable" style="margin:auto;" | ||
+ | |+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Mfp-header.jpg|250px|link=|Amnesia: A Machine for Pigs]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | ||
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|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | |'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | ||
|Information to get started and how to set up the tools | |Information to get started and how to set up the tools |
Latest revision as of 20:21, 23 August 2020
Information to get started and how to set up the tools | |
About the debug set-up. | |
MFP features new area types. | |
MFP features new entity types. | |
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | |
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | |
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |