Difference between revisions of "HPL2/AMFP"
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(Removed content that has now been added to an "Introduction" page, and added this page to the table) |
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{| class="wikitable" style="margin:auto;" | {| class="wikitable" style="margin:auto;" | ||
− | | | + | | rowspan="7" |[[File:Mfp-header.jpg|300x300px|link=|Amnesia: A Machine For Pigs|alt=]] |
|'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | |'''[[HPL2/AMFP/Introduction|<center>Introduction</center>]]''' | ||
|Information to get started and how to set up the tools | |Information to get started and how to set up the tools | ||
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[[Category:Entry pages]] | [[Category:Entry pages]] | ||
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Revision as of 17:35, 22 August 2020
Information to get started and how to set up the tools | ||
About the debug set-up. | ||
MFP features new area types. | ||
MFP features new entity types. | ||
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced. | ||
Infection was a mechanic which was removed from the final product. However, some of the functionality remained. | ||
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article. |