Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
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You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | ||
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− | {{tip|If you want to learn how to have more control over objects | + | {{tip|If you want to learn how to have more control over objects and how to work with classes, you may begin with the [[HPL3/Scripting/Scripting_Guide/Advanced Topics - Introduction| advanced section]] of this guide.}} |
==Further Reading== | ==Further Reading== |
Latest revision as of 20:44, 16 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
Tip: If you want to learn how to have more control over objects and how to work with classes, you may begin with the advanced section of this guide.
Further Reading
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