Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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* How to use and create Timers and Sequences | * How to use and create Timers and Sequences | ||
* How and when to use local and global variables | * How and when to use local and global variables | ||
− | * Enums | + | * Enums usage in scripting |
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You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. |
Revision as of 21:42, 16 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
![]() Further Reading
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