Difference between revisions of "HPL2/Tools/Level Editor/Static Object Editmode"
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− | = StaticObject EditMode = | + | =StaticObject EditMode= |
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− | ''' The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist. | + | ''' The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.''' |
− | ''' The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements. | + | ''' The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.''' |
− | ''' Thumbnail: shows a little picture so you can see how the object looks like. | + | ''' Thumbnail: shows a little picture so you can see how the object looks like.''' |
− | ''' BB Size: size of the objects bounding box (when scale is (1,1,1)) | + | ''' BB Size: size of the objects bounding box (when scale is (1,1,1))''' |
− | ''' Polygon count: number of triangles of the object model. | + | ''' Polygon count: number of triangles of the object model.''' |
− | ''' Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max. | + | ''' Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.''' |
− | ''' Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max. | + | ''' Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.''' |
− | More on Static Objects [[ | + | More on Static Objects [[HPL2/Static Objects|here]]. |
Revision as of 19:13, 15 August 2020
StaticObject EditMode
Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.
The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:
The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.
The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.
Thumbnail: shows a little picture so you can see how the object looks like.
BB Size: size of the objects bounding box (when scale is (1,1,1))
Polygon count: number of triangles of the object model.
Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.
More on Static Objects here.