Difference between revisions of "HPL2/Tools/Level Editor/Primitive Editmode"
< HPL2 | Tools | Level Editor
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m (Mudbill moved page Hpl2:Tools:editors:level editor:primitive editmode to HPL2/Tools/Level Editor/Primitive Editmode without leaving a redirect) |
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− | = Primitive EditMode = | + | =Primitive EditMode= |
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− | + | Primitive Type''': what type of primitive will be created. At the moment, this EditMode can only create planes.''' | |
− | + | Material''': material file that the object will use.''' | |
− | + | Tile Amount''': the number of repetitions in the texture for a plane sized 1×1''' | |
− | + | Tile Offset''': a vector that will indicate how much the texture should be displaced over the object.''' | |
− | + | Texture Angle''': rotation that will be applied to the 2D texture.''' | |
− | + | Align to World Coords''': if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.''' | |
− | More on primitives [[ | + | More on primitives [[HPL2/Primitives|here]]. |
Latest revision as of 18:46, 15 August 2020
Primitive EditMode
Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.
The creation window looks like this:
Primitive Type: what type of primitive will be created. At the moment, this EditMode can only create planes.
Material: material file that the object will use.
Tile Amount: the number of repetitions in the texture for a plane sized 1×1
Tile Offset: a vector that will indicate how much the texture should be displaced over the object.
Texture Angle: rotation that will be applied to the 2D texture.
Align to World Coords: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.
More on primitives here.