Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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In this section of the guide, we learned: | In this section of the guide, we learned: | ||
* The concept of scripting in HPL3 | * The concept of scripting in HPL3 | ||
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* [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | * [[HPL3/SOMA/Scripting/Scripting Api|Scripting Api]] - SOMA | ||
* [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth | * [[HPL3/Amnesia: Rebirth/Scripting/Scripting Api|Scripting Api]] - Amnesia: Rebirth | ||
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{{NavBar|HPL3/Scripting/Scripting_Guide/Working with Classes|Working with Classes|HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide||}} | {{NavBar|HPL3/Scripting/Scripting_Guide/Working with Classes|Working with Classes|HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide||}} | ||
[[Category:HPL3 Scripting]] | [[Category:HPL3 Scripting]] | ||
[[Category:English]] | [[Category:English]] |
Revision as of 00:19, 14 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
![]() Further Reading
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