Difference between revisions of "HPL3/Scripting/Scripting Guide/The Basics - Introduction"
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'''Welcome to the scripting guide for the HPL3 Engine.''' | '''Welcome to the scripting guide for the HPL3 Engine.''' | ||
− | + | The guide is split into two sections: Basics and Advanced. | |
+ | * The basic section touches on how to set up the tools necessary for scripting, the workflow of scripting in HPL3, how to script your maps. | ||
+ | * The advanced section touches on subjects beyond map scripting such as Modules and Ai. | ||
− | Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps. | + | '''Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps.''' |
==Prerequisites and Recommendations== | ==Prerequisites and Recommendations== |
Revision as of 22:48, 13 August 2020

Welcome to the scripting guide for the HPL3 Engine.
The guide is split into two sections: Basics and Advanced.
- The basic section touches on how to set up the tools necessary for scripting, the workflow of scripting in HPL3, how to script your maps.
- The advanced section touches on subjects beyond map scripting such as Modules and Ai.
Bear in mind that this tutorial mostly covers the most essential things you need to know in order to script your maps.
Prerequisites and Recommendations
- The scripting language of HPL3 is called AngelScript, which is similar to some of the more popular programming languages, so you should get familiar with the basic concepts of programming and be able to write simple code in the style of languages such as Java or C#.
- You should know how to create or edit a basic mod. See the Creating a Mod article for more information.
