Difference between revisions of "HPL2/TDD/Materials"
Jump to navigation
Jump to search
m (line break) |
m |
||
Line 2: | Line 2: | ||
Further reading: | Further reading: | ||
− | *[[ | + | |
+ | *[[HPL2/Tools/Material Editor|Material editor]] | ||
+ | |||
'''Unfortunately, materials aren't documented well and need to be learned by experimentation.''' You can also check out community tutorials: | '''Unfortunately, materials aren't documented well and need to be learned by experimentation.''' You can also check out community tutorials: | ||
+ | |||
*[[Hpl2:Tutorials:material editor:tutorial 1|Tutorial - basics]] | *[[Hpl2:Tutorials:material editor:tutorial 1|Tutorial - basics]] | ||
*[[Hpl2:Tutorials:material editor:creating mirrors|Tutorial - reflective surfaces]] | *[[Hpl2:Tutorials:material editor:creating mirrors|Tutorial - reflective surfaces]] |
Latest revision as of 21:53, 8 August 2020
Materials are what determines the look of 2D surfaces in the game. They have their own file format - .mat
Further reading:
Unfortunately, materials aren't documented well and need to be learned by experimentation. You can also check out community tutorials: