Difference between revisions of "HPL3/SOMA/Level Design"
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== Getting Started == | == Getting Started == | ||
* [[HPL3/SOMA/Category:Level Design/Your First Map|Your First Map]] | * [[HPL3/SOMA/Category:Level Design/Your First Map|Your First Map]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Your First Map|Advice for Level Designers]] | ||
== General == | == General == | ||
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* [[HPL3/SOMA/Category:Level Design/Editor Preferences|Level Editor Preferences]] | * [[HPL3/SOMA/Category:Level Design/Editor Preferences|Level Editor Preferences]] | ||
* [[HPL3/SOMA/Category:Level Design/Editor Preferences|Level Settings]] | * [[HPL3/SOMA/Category:Level Design/Editor Preferences|Level Settings]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Pose Editor|Pose Editor]] | ||
* [[HPL3/SOMA/Category:Level Design/Editor Preferences|Finding Objects]] | * [[HPL3/SOMA/Category:Level Design/Editor Preferences|Finding Objects]] | ||
* [[HPL3/SOMA/Category:Level Design/Importing and Exporting Objects|Importing and Exporting Objects]] | * [[HPL3/SOMA/Category:Level Design/Importing and Exporting Objects|Importing and Exporting Objects]] | ||
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* [[HPL3/SOMA/Category:Level Design/Spot Lights|Spot Lights]] | * [[HPL3/SOMA/Category:Level Design/Spot Lights|Spot Lights]] | ||
* [[HPL3/SOMA/Category:Level Design/Spot Lights|Light Masks]] | * [[HPL3/SOMA/Category:Level Design/Spot Lights|Light Masks]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Global Spot Light|Global Spot Light]] | ||
* [[HPL3/SOMA/Category:Level Design/Spot Lights|SH Probes]] | * [[HPL3/SOMA/Category:Level Design/Spot Lights|SH Probes]] | ||
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* [[HPL3/SOMA/Category:Level Design/Terrain Texturing|Terrain Texturing]] | * [[HPL3/SOMA/Category:Level Design/Terrain Texturing|Terrain Texturing]] | ||
* [[HPL3/SOMA/Category:Level Design/Terrain Texturing|Undergrowth]] | * [[HPL3/SOMA/Category:Level Design/Terrain Texturing|Undergrowth]] | ||
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== Effects == | == Effects == | ||
+ | * [[HPL3/SOMA/Category:Level Design/HDR|HDR]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Color Grading|Color Grading]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Environment Particles|Environment Particles]] | ||
* [[HPL3/SOMA/Category:Level Design/Billboards|Billboards]] | * [[HPL3/SOMA/Category:Level Design/Billboards|Billboards]] | ||
* [[HPL3/SOMA/Category:Level Design/Lens Flares|Lens Flares]] | * [[HPL3/SOMA/Category:Level Design/Lens Flares|Lens Flares]] | ||
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* [[HPL3/SOMA/Category:Level Design/Decals|Decals]] | * [[HPL3/SOMA/Category:Level Design/Decals|Decals]] | ||
* [[HPL3/SOMA/Category:Level Design/Fog Areas|Fog Areas]] | * [[HPL3/SOMA/Category:Level Design/Fog Areas|Fog Areas]] | ||
+ | * [[HPL3/SOMA/Category:Level Design/Exposure Areas|Exposure Areas]] | ||
== Detailing == | == Detailing == |
Revision as of 12:23, 2 August 2020
This category deals with the HPL3 Level Editor, Level Design and related topics.
Getting StartedGeneral
PrimitivesStatic ObjectsEntitiesLighting |
Terrain Editor
Effects
DetailingDesign TheoryLevel Design Resources
|