Difference between revisions of "HPL2/Tools/Level Editor/Combine Editmode"

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= Combine EditMode =
 
= Combine EditMode =
 
This mode is used to create combinations of static geometry (combos).  
 
This mode is used to create combinations of static geometry (combos).  
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It is useful for optimizing{{confirm}}, creates groups of static geometry that will be loaded by the engine as a whole.
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{{warning|This seems to not be used by the main game. It might actually not work as described and requires testing.}}
  
 
[[File:combineeditmodewin.jpg|right]]
 
[[File:combineeditmodewin.jpg|right]]

Revision as of 15:03, 24 July 2020

Combine EditMode

This mode is used to create combinations of static geometry (combos).

It is useful for optimizing[Confirm], creates groups of static geometry that will be loaded by the engine as a whole.

Alert icon.png Warning: This seems to not be used by the main game. It might actually not work as described and requires testing.
Combineeditmodewin.jpg
  • Show all combos: when enabled, all created combos will be displayed.
  • Combinations: this ComboBox is used to pick the currently edited combo.
  • Add/Rem buttons: used to add a new combo / remove the currently edited combo.
  • Add/Remove|Toggle checkboxes: this selects the way the current combo will be edited. Moving the mouse on the viewport will highlight geometry objects.
    • Add: will add geometry objects to the combo when clicking on them.
    • Remove: will remove geometry objects from the combo when clicking on them (and they were part of the combo).
    • Toggle: will switch clicked objects between added or not added.
  • Color: this determines the tint that the objects in a combo will display.
  • Geometry objects list: will display a list of all the object names added to the currently edited combo.

Combine02.jpg