Difference between revisions of "HPL2/Tools/Level Editor/Static Object Editmode"

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= StaticObject EditMode =
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=StaticObject EditMode=
  
  
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''' The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.
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''' The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.'''
  
  
''' The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.
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''' The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.'''
  
  
''' Thumbnail: shows a little picture so you can see how the object looks like.
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''' Thumbnail: shows a little picture so you can see how the object looks like.'''
''' BB Size: size of the objects bounding box (when scale is (1,1,1))
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''' BB Size: size of the objects bounding box (when scale is (1,1,1))'''
''' Polygon count: number of triangles of the object model.
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''' Polygon count: number of triangles of the object model.'''
  
  
''' Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
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''' Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.'''
  
  
''' Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.
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''' Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.'''
  
  
More on Static Objects [[:hpl2:tools:editors:level_editor:static_objects|here]].
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More on Static Objects [[HPL2/Static Objects|here]].

Revision as of 19:13, 15 August 2020

StaticObject EditMode

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.


The creation window is a bit more complex than the ones we have seen previously. In detail, its composed of:


The Set picker: this ComboBox is used to select the current piece set. Sets should map to directories under the static_objects directory in redist.


The Object picker: this ListBox will show all objects inside the set picked previously. Category headers will show grayed out. Clicking on an entry will select a static object file to be used in following placements.


Thumbnail: shows a little picture so you can see how the object looks like. BB Size: size of the objects bounding box (when scale is (1,1,1)) Polygon count: number of triangles of the object model.


Scale settings: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.


Rotation settings: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.


More on Static Objects here.