Difference between revisions of "HPL1/Getting started"

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Revision as of 14:57, 14 July 2020

Getting started document

<note important>This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.</note>

What you need

  1. Penumbra: Overture
  2. Download The Tools
  3. Download .NET 1.1 and 2.0 should both work fine.
  4. You will need COLLADA for your 3D editor. Maya here] and [3DS Max here.
  5. A 3D editor like Maya, 3D Studio or Blender.

Setup

  1. Install Penumbra
  2. Extract the tools archive and place the files directly in the "penumbra install directory/redist", you should have the following .exe in the redist folder % * HplHelper.exe

* HudObjectEditor.exe * ModelViewer.exe * ParticleEditor.exe * ParticleViewer.exe * SceneViewer.exe

  1. Install .NET
  2. Install COLLADA for your 3D editor % * Make sure your editor is set to unit = meter

* make sure COLLADA is set to "export polygons as triangles" under export settings

Taking your first baby steps

  1. Briefly read through the Documentation, mainly the HPL-Engine© Content Creation
  2. Use the Tutorials to get the basic skills
  3. Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
  4. Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.