Difference between revisions of "HPL3/SOMA/Glossary"
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(added some general modding terms and basic definition for areas.) |
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*'''Mod''' - Additional game content created by community members and fans. | *'''Mod''' - Additional game content created by community members and fans. | ||
− | *'''Standalone Mod''' - Often referred to as a "Custom | + | *'''Standalone Mod''' - Often referred to as a "Custom Story", standalone mods are user-made content available from the game's designated mod launcher. They contain custom maps and scripts and make up the majority of mods available. |
*'''Mod Dependency/Add-on''' - A mod which is being used by other mods as a source for content. This can include custom models, scripts, or other assets that can be automatically included with standalone mods. | *'''Mod Dependency/Add-on''' - A mod which is being used by other mods as a source for content. This can include custom models, scripts, or other assets that can be automatically included with standalone mods. | ||
Revision as of 08:32, 15 September 2021
This article or section is a stub. You can help by adding to it. |
Find explanations of various HPL3 terms here.
Modding
Level DesignGeneralAreasAreas are invisible in-game cuboid which marks 3D space. Used as input-output systems for the levels and events. EntitiesAn entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions.
LightsSoundsStatic ObjectsTerrainOtherScripting |
Old glossary page. Will be removed once editing is complete. |
General
Modding
Level DesignScripting
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