Difference between revisions of "HPL3/SOMA/Glossary"
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+ | {{constructionNotice|This page is currently undergoing major editing, as some information on this page is currently in the process of being formatted or re-written from scratch to achieve a higher standard of formatting and/or clarity.}} | ||
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'''Find explanations of various HPL3 terms here.''' | '''Find explanations of various HPL3 terms here.''' | ||
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+ | == Modding == | ||
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+ | == Level Design == | ||
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+ | === General === | ||
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+ | === Areas === | ||
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+ | === Entities === | ||
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+ | An entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions. | ||
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+ | *'''Agents''' - Special entities typically used as Enemies/NPC's. | ||
+ | *'''Props''' - A type of entity which can be interacted with, either by the player or via script. The majority of entities are classified as props. | ||
+ | *'''Critters''' - Small or background creatures which do not warrant an agent script, usually equipped with simplistic AI. | ||
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+ | === Lights === | ||
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+ | === Sounds === | ||
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+ | === Static Objects === | ||
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+ | === Terrain === | ||
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+ | === Other === | ||
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+ | == Scripting == | ||
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== General == | == General == |
Revision as of 07:52, 15 September 2021
This article or section is a stub. You can help by adding to it. |
Find explanations of various HPL3 terms here.
ModdingLevel DesignGeneralAreasEntitiesAn entity is any object within the game world which possesses custom behavior, and can have custom code applied to it to perform specific functions.
LightsSoundsStatic ObjectsTerrainOtherScriptingGeneral
Modding
Level DesignScripting
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