Difference between revisions of "HPL1/Getting started"
< HPL1
Jump to navigation
Jump to search
Zenmumbler (talk | contribs) m (lists and warning formatting fixes) |
Iamrealife (talk | contribs) m (→What you need) |
||
Line 10: | Line 10: | ||
# You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip Get Maya here] and [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here]. | # You will need COLLADA for your 3D editor. [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamaya_088.zip Get Maya here] and [https://fricpub.s3.amazonaws.com/tools/hpl1/colladamax_106.zip 3DS Max here]. | ||
# A 3D editor like Maya, 3D Studio or Blender. | # A 3D editor like Maya, 3D Studio or Blender. | ||
+ | # Notepad++ for scripting and editing the Entity and HUD files. | ||
==Setup== | ==Setup== |
Revision as of 07:15, 27 March 2023
Getting started document
Warning: This stuff is old, mainly all 3D editing needs to be done in an editor version release at the time of the games creation in 2006/2007 and same goes for the Collada plugins. It will not work with modern releases.
What you need
- Penumbra: Overture
- Download The Tools
- Download .NET 1.1 and 2.0 should both work fine.
- You will need COLLADA for your 3D editor. Get Maya here and 3DS Max here.
- A 3D editor like Maya, 3D Studio or Blender.
- Notepad++ for scripting and editing the Entity and HUD files.
Setup
- Install Penumbra
- Extract the tools archive, you should see the following files:
- HplHelper.exe
- HudObjectEditor.exe
- ModelViewer.exe
- ParticleEditor.exe
- ParticleViewer.exe
- SceneViewer.exe
- Place all the files directly in the "penumbra install directory\redist" folder
- Install .NET
- Install a COLLADA import/export plugin for your 3D editor if it's not built-in
- Make sure your editor is set to unit = meter
- Make sure COLLADA is set to "export polygons as triangles" under export settings
Taking your first baby steps
- Briefly read through the Documentation, mainly the HPL-Engine© Content Creation
- Use the Tutorials to get the basic skills
- Make your first level, make it really simple and create a basic scenario based on what you learned in the Tutorials
- Look at the Penumbra levels, objects and scripts for reference, use the documentation as a lexicon and you should be OK.