Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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* How to use and create Timers and Sequences | * How to use and create Timers and Sequences | ||
* How and when to use local and global variables | * How and when to use local and global variables | ||
− | * Enums | + | * Enums usage in scripting |
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You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. |
Revision as of 20:42, 16 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
Tip: If you want to learn how to have more control over objects in your map, how to create custom gameplay mechanics and how to work with Ai, you may begin with the advanced section of this guide.
Further Reading
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