Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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* How and when to use local and global variables | * How and when to use local and global variables | ||
* Enums as data types for scripting | * Enums as data types for scripting | ||
+ | * Working with classes in your map script file | ||
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. |
Revision as of 00:19, 14 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
![]() Further Reading
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