Difference between revisions of "HPL3/SOMA/Scripting/cLuxSaveHandler"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== cLuxSaveHandler has no public fields. ==...") |
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || StartLoadedGame || || | | <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || StartLoadedGame || || | ||
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+ | {{ReferencesSection}} | ||
{{HPL3SOMAScriptingCategories}} | {{HPL3SOMAScriptingCategories}} | ||
__FORCETOC__ | __FORCETOC__ |
Latest revision as of 15:00, 6 August 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
Fields
cLuxSaveHandler has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
bool |
AutoSave | bool abSaveCheckpoint ,bool abDelayed = true |
|
void |
ContinueLoading | bool abDisableWaits |
|
void |
DelayedLoadGameFromFile | const tWString &in asSaveFile ,const tString &in asCallbackObject ,const tString &in asCallbackFunction ,bool abWaitAfterHeader ,bool abWaitAfterLoad |
|
void |
DelayedSaveGameToFile | const tWString &in asSaveFile ,bool abSaveAsCheckpoint |
|
void |
DeleteSaveFile | const tWString &in asSaveFile |
|
bool |
GetSaveFiles | ||
bool |
GetSaveThreadActive | ||
bool |
HasLoadError | tString &out asError |
|
bool |
IsDoneLoadingHeader | ||
bool |
IsDoneLoadingSavedGame | ||
void |
LoadGameFromFile | const tWString &in asSaveFile |
|
void |
SaveGameToFile | const tWString &in asSaveFile |
|
void |
StartLoadedGame |