Difference between revisions of "HPL2/TDD/Materials"
Jump to navigation
Jump to search
(Created) |
m (line break) |
||
Line 1: | Line 1: | ||
Materials are what determines the look of 2D surfaces in the game. They have their own file format - <code>.mat</code> | Materials are what determines the look of 2D surfaces in the game. They have their own file format - <code>.mat</code> | ||
+ | |||
Further reading: | Further reading: | ||
*[[Hpl2:Tools:editors:material editor|Material editor]] | *[[Hpl2:Tools:editors:material editor|Material editor]] |
Revision as of 19:40, 3 August 2020
Materials are what determines the look of 2D surfaces in the game. They have their own file format - .mat
Further reading:
Unfortunately, materials aren't documented well and need to be learned by experimentation. You can also check out community tutorials: