Difference between revisions of "HPL2/Tools/Level Editor/Combine Editmode"
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= Combine EditMode = | = Combine EditMode = | ||
This mode is used to create combinations of static geometry (combos). | This mode is used to create combinations of static geometry (combos). | ||
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+ | It is useful for optimizing{{confirm}}, creates groups of static geometry that will be loaded by the engine as a whole. | ||
+ | |||
+ | {{warning|This seems to not be used by the main game. It might actually not work as described and requires testing.}} | ||
[[File:combineeditmodewin.jpg|right]] | [[File:combineeditmodewin.jpg|right]] |
Revision as of 15:03, 24 July 2020
Combine EditMode
This mode is used to create combinations of static geometry (combos).
It is useful for optimizing[Confirm], creates groups of static geometry that will be loaded by the engine as a whole.
Warning: This seems to not be used by the main game. It might actually not work as described and requires testing.
- Show all combos: when enabled, all created combos will be displayed.
- Combinations: this ComboBox is used to pick the currently edited combo.
- Add/Rem buttons: used to add a new combo / remove the currently edited combo.
- Add/Remove|Toggle checkboxes: this selects the way the current combo will be edited. Moving the mouse on the viewport will highlight geometry objects.
- Add: will add geometry objects to the combo when clicking on them.
- Remove: will remove geometry objects from the combo when clicking on them (and they were part of the combo).
- Toggle: will switch clicked objects between added or not added.
- Color: this determines the tint that the objects in a combo will display.
- Geometry objects list: will display a list of all the object names added to the currently edited combo.