Difference between revisions of "HPL3"
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Revision as of 20:34, 23 July 2020
This article is actively undergoing a major edit. The user who added this notice will be listed in its edit history should you wish to contact them. |
Welcome to the HPL3 documentation hub. Here you can find documentation about the different iterations of the engine. HPL3 was used to create SOMA, and an upgraded iteration of the engine was used to create Amnesia: Rebirth.
Both versions differ from each other in some aspects, and so documentation on each engine iteration can be found under each game.
Download and Installation | Frequently Asked Questions
HPL3 Documentation
Engine
Rendering
Overview of the different rendering techniques that happens.
Materials
Detailed information on the different material that can be used.
Static Objects
Some information specific to static objects that are used to build the base geometry of the levels.
Entities
Information regarding entities, which is used for all the interactive and dynamic objects in the world.
Terrain
Terrain is quite different from other parts and require some special explanations.
Script
Scripting is a big part of the engine and meant to implement most of the game related things.
Optimizations
This part discusses various important optimizations.
Model Export
How to properly export models from various programs.
Sound
How the sound system functions and on the needs of assets.
Tools
Main Editors
The main editor tools are the LevelEditor and the ModelEditor. Here is indepth information on these.
Particle Editor
Used to create particle systems.
Material Editor
Create the material files for models with this tool.
Model Viewer
The model viewer is used to generate material files and view created models.
Map Viewer
A tool for easy viewing of map files. Also good for optimization.
Game
Setup
Before doing anything, you need to know how to set things up!
Dev Features
Goes through some of the development specific stuff that can be done in-game.
Commandline
What different commands can be used in the command line.
Entity types
The different basic entity types that are in the game.
Scripting
Game specific information on the scripting.
Gui
The way the gui works and how it integrates into the game.
Event Database
How the game handles the event database.
Voice Handler
The voice handler system used to handle, you guess it, voices.
Dialog Handler
A higher level system that creates dialogs using functionality from the Voice Handler.
Soundscape Area
This is a special type of area that needs some explanation.
Guides
A couple of guides with important information on some subjects.
Tutorials
DDS Texture Export
A tutorial on how to export a texture using the Nvidia textureTools
Translucent Material
Here is explained how to create a translucent material.
Basic Modeling
The basics on modelling.
3rd Party Tools
CodeLite Script Editor
Basic info on using CodeLite as a script editor for Angel Script.