Difference between revisions of "HPL2/Tools/Level Editor/Level Settings"

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= Level Settings window =
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=Level Settings window=
 
This window holds settings for the level, such as global fog and skybox.
 
This window holds settings for the level, such as global fog and skybox.
  
=== Skybox settings ===
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===Skybox settings===
  
[[levelsettings01.jpg|]]
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[[File:Levelsettings01.jpg|frameless]]
  
* '''Active''': will enable or disable the skybox.
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*'''Active''': will enable or disable the skybox.
* '''Color''': if no texture is set, the skybox will use a flat color defined here.
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*'''Color''': if no texture is set, the skybox will use a flat color defined here.
* '''Texture''': loads a cubemap texture to be used as skybox.
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*'''Texture''': loads a cubemap texture to be used as skybox.
  
  
=== Global Fog settings ===
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===Global Fog settings===
  
[[levelsettings02.jpg|]]
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[[File:Levelsettings02.jpg|frameless]]
  
* '''Active''': enables or disables the global fog.
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*'''Active''': enables or disables the global fog.
* '''Culling''': sets if the fog should cull objects that are behind the 'End' distance.
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*'''Culling''': sets if the fog should cull objects that are behind the 'End' distance.
* '''Start''': sets the distance to the camera where the color fading should start.
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*'''Start''': sets the distance to the camera where the color fading should start.
* '''End''': sets the distance to the camera where the color fading should be fully done.
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*'''End''': sets the distance to the camera where the color fading should be fully done.
* '''Falloff Exp''': sets the attenuation factor that will be used for the fading.
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*'''Falloff Exp''': sets the attenuation factor that will be used for the fading.
* '''Color''': color for the fog.
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*'''Color''': color for the fog.
  
  
=== Decal tools ===
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===Decal tools===
  
[[levelsettings03.jpg|]]
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[[File:Levelsettings03.jpg|frameless]]
  
* '''Global Max Triangles Per Decal''': this here will set how many triangles decal meshes will have unless individually tweaked.
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*'''Global Max Triangles Per Decal''': this here will set how many triangles decal meshes will have unless individually tweaked.
* '''Reset Created Decals''': this will reset all created decals to use the above value.
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*'''Reset Created Decals''': this will reset all created decals to use the above value.

Latest revision as of 18:43, 15 August 2020

Level Settings window

This window holds settings for the level, such as global fog and skybox.

Skybox settings

Levelsettings01.jpg

  • Active: will enable or disable the skybox.
  • Color: if no texture is set, the skybox will use a flat color defined here.
  • Texture: loads a cubemap texture to be used as skybox.


Global Fog settings

Levelsettings02.jpg

  • Active: enables or disables the global fog.
  • Culling: sets if the fog should cull objects that are behind the 'End' distance.
  • Start: sets the distance to the camera where the color fading should start.
  • End: sets the distance to the camera where the color fading should be fully done.
  • Falloff Exp: sets the attenuation factor that will be used for the fading.
  • Color: color for the fog.


Decal tools

Levelsettings03.jpg

  • Global Max Triangles Per Decal: this here will set how many triangles decal meshes will have unless individually tweaked.
  • Reset Created Decals: this will reset all created decals to use the above value.