Difference between revisions of "Hpl3:Tools:maineditors:level editor:decal editmode"
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− | = Decal EditMode = | + | =Decal EditMode= |
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− | + | Surface types affected''': these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.''' | |
− | + | Material''': .mat file that will be used by the decal.''' | |
− | + | Angle''': 2D rotation of the decal around the surface normal axis. Can be randomized.''' | |
− | + | Size''': 2D size of the decal.''' | |
− | + | Depth''': if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.''' | |
− | + | Color''': color value that will be multiplied by the decal material color.''' | |
− | + | UV SubDivisions''': this input will control if the decal material should be subdivided, and how many subdivisions there will be.''' | |
− | + | Use SubDiv''': this control offers selection of which subdivision should be shown, or just choose a random one on creation.''' | |
− | More on decals [[ | + | More on decals [[HPL2/Decals|here]]. |
Latest revision as of 18:26, 15 August 2020
Decal EditMode
Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.
The EditMode window has some parameters to control the creation, as follows:
Surface types affected: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.
Material: .mat file that will be used by the decal.
Angle: 2D rotation of the decal around the surface normal axis. Can be randomized.
Size: 2D size of the decal.
Depth: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.
Color: color value that will be multiplied by the decal material color.
UV SubDivisions: this input will control if the decal material should be subdivided, and how many subdivisions there will be.
Use SubDiv: this control offers selection of which subdivision should be shown, or just choose a random one on creation.
More on decals here.