Difference between revisions of "HPL2/TDD"
< HPL2
Jump to navigation
Jump to search
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="margin:auto;" | {| class="wikitable" style="margin:auto;" | ||
|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Tdd-header.jpg|250px|link=|Amnesia: The Dark Descent]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | |+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Tdd-header.jpg|250px|link=|Amnesia: The Dark Descent]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p> | ||
+ | |'''[[HPL2/Getting_started|<center>Getting started</center>]]''' | ||
+ | |Check out how to quickly get started creating custom content for Amnesia – The Dark Descent. | ||
|- | |- | ||
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | |'''[[HPL2/TDD/Modding|<center>Modding</center>]]''' | ||
Line 8: | Line 10: | ||
|Work with the Level Editor and create immersive worlds | |Work with the Level Editor and create immersive worlds | ||
|- | |- | ||
− | |'''[[HPL2 | + | |'''[[HPL2/Engine_Scripts|<center>Script Functions</center>]]''' |
|See a list of all available script functions for Amnesia TDD | |See a list of all available script functions for Amnesia TDD | ||
+ | |- | ||
+ | |'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]''' | ||
+ | |Some useful links for scripting | ||
|- | |- | ||
|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' | |'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]''' |
Latest revision as of 23:20, 8 September 2020
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent. | |
Create, organize and release your Amnesia mods | |
Work with the Level Editor and create immersive worlds | |
See a list of all available script functions for Amnesia TDD | |
Some useful links for scripting | |
Import, export, add and modify 3D models for the game | |
Use the Model Editor to create interactive and dynamic objects | |
Use the Material Editor to combine texture maps to create materials | |
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire). | |
Step-by-step guides on a variety of topics, created by the community | |
Useful developer tools, some of which are created by the community | |
Explanations for terms you may encounter |