Difference between revisions of "HPL2/TDD"

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{| class="wikitable" style="margin:auto; width: 100%;"
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{| class="wikitable" style="margin:auto;"
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|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Tdd-header.jpg|250px|link=|Amnesia: The Dark Descent]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p>
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|'''[[HPL2/Getting_started|<center>Getting started</center>]]'''
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|Check out how to quickly get started creating custom content for Amnesia – The Dark Descent.
 
|-
 
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| rowspan="10" style="width: 250px;" |<center>[[File:Tdd-header.jpg|link=|Amnesia: The Dark Descent|alt=|300x300px]]</center>
 
 
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]'''
 
|'''[[HPL2/TDD/Modding|<center>Modding</center>]]'''
 
|Create, organize and release your Amnesia mods
 
|Create, organize and release your Amnesia mods
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|'''[[HPL2/TDD/Level Design|<center>Level Design</center>]]'''
 
|'''[[HPL2/TDD/Level Design|<center>Level Design</center>]]'''
 
|Work with the Level Editor and create immersive worlds
 
|Work with the Level Editor and create immersive worlds
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|-
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|'''[[HPL2/Engine_Scripts|<center>Script Functions</center>]]'''
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|See a list of all available script functions for Amnesia TDD
 
|-
 
|-
 
|'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]'''
 
|'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]'''
|Script levels using AngelScript
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|Some useful links for scripting
 
|-
 
|-
 
|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]'''
 
|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]'''

Latest revision as of 23:20, 8 September 2020

Amnesia: The Dark Descent

Getting started
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent.
Modding
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Script Functions
See a list of all available script functions for Amnesia TDD
Scripting
Some useful links for scripting
Modeling
Import, export, add and modify 3D models for the game
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine texture maps to create materials
Effects
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter