Difference between revisions of "HPL3/Scripting/Scripting Guide/Conclusion - Basic"
< HPL3
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* How to use and create Timers and Sequences | * How to use and create Timers and Sequences | ||
* How and when to use local and global variables | * How and when to use local and global variables | ||
− | * Enums | + | * Enums usage in scripting |
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You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers. | ||
<br> | <br> | ||
− | {{tip|If you want to learn how to have more control over objects | + | {{tip|If you want to learn how to have more control over objects and how to work with classes, you may begin with the [[HPL3/Scripting/Scripting_Guide/Advanced Topics - Introduction| advanced section]] of this guide.}} |
==Further Reading== | ==Further Reading== | ||
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− | {{NavBar|HPL3/Scripting/Scripting_Guide/ | + | {{NavBar|HPL3/Scripting/Scripting_Guide/Enums|Enums|HPL3/Scripting/HPL3 Scripting Guide|HPL3 Scripting Guide||}} |
[[Category:HPL3 Scripting]] | [[Category:HPL3 Scripting]] | ||
[[Category:English]] | [[Category:English]] |
Latest revision as of 20:44, 16 August 2020
In this section of the guide, we learned:
You can now make simple and complex scripting scenarios for your maps. All you need to do is to get familiar with the available functions the game offers.
Tip: If you want to learn how to have more control over objects and how to work with classes, you may begin with the advanced section of this guide.
Further Reading
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