Difference between revisions of "HPL3/SOMA/Scripting/iGamepad"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Fields== iGamepad has no public fields. ==Functio...") |
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| <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRumble || <syntaxhighlight lang="c++" inline>float afValue</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMillisec</syntaxhighlight> || | | <syntaxhighlight lang="c++" inline>void</syntaxhighlight> || SetRumble || <syntaxhighlight lang="c++" inline>float afValue</syntaxhighlight>,<br /><syntaxhighlight lang="c++" inline>int alMillisec</syntaxhighlight> || | ||
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+ | {{ReferencesSection}} | ||
{{HPL3SOMAScriptingCategories}} | {{HPL3SOMAScriptingCategories}} | ||
__FORCETOC__ | __FORCETOC__ |
Latest revision as of 16:01, 6 August 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Contents
Fields
iGamepad has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
bool |
AxesUpdated | ||
bool |
ButtonIsDown | eGamepadButton aButton |
|
bool |
ButtonIsPressed | ||
bool |
ButtonIsReleased | ||
float |
GetAxisDeadZoneRadiusValue | ||
float |
GetAxisValue | eGamepadAxis aAxis |
|
cVector2l |
GetBallAbsPos | eGamepadBall aBall |
|
cGamepadInputData |
GetButton | ||
cColor |
GetColorLED | ||
tString |
GetGamepadName | ||
eGamepadHatState |
GetHatCurrentState | eGamepadHat aHat |
|
cGamepadInputData |
GetHatState | ||
cGamepadInputData |
GetInputUpdate | ||
int |
GetNumAxes | ||
int |
GetNumBalls | ||
int |
GetNumButtons | ||
int |
GetNumHats | ||
cGamepadInputData |
GetReleasedButton | ||
cGamepadInputData |
GetUpdatedAxis | ||
bool |
HasInputUpdates | ||
bool |
HatIsInState | eGamepadHat aHat ,eGamepadHatState aState |
|
bool |
HatsChanged | ||
void |
SetAxisDeadZoneRadiusValue | float afValue |
|
void |
SetColorLED | const cColor &in aColor |
|
void |
SetRumble | float afValue ,int alMillisec |