HPL3/SOMA/Scripting/iGamepad
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
Fields
iGamepad has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
bool |
AxesUpdated | ||
bool |
ButtonIsDown | eGamepadButton aButton |
|
bool |
ButtonIsPressed | ||
bool |
ButtonIsReleased | ||
float |
GetAxisDeadZoneRadiusValue | ||
float |
GetAxisValue | eGamepadAxis aAxis |
|
cVector2l |
GetBallAbsPos | eGamepadBall aBall |
|
cGamepadInputData |
GetButton | ||
cColor |
GetColorLED | ||
tString |
GetGamepadName | ||
eGamepadHatState |
GetHatCurrentState | eGamepadHat aHat |
|
cGamepadInputData |
GetHatState | ||
cGamepadInputData |
GetInputUpdate | ||
int |
GetNumAxes | ||
int |
GetNumBalls | ||
int |
GetNumButtons | ||
int |
GetNumHats | ||
cGamepadInputData |
GetReleasedButton | ||
cGamepadInputData |
GetUpdatedAxis | ||
bool |
HasInputUpdates | ||
bool |
HatIsInState | eGamepadHat aHat ,eGamepadHatState aState |
|
bool |
HatsChanged | ||
void |
SetAxisDeadZoneRadiusValue | float afValue |
|
void |
SetColorLED | const cColor &in aColor |
|
void |
SetRumble | float afValue ,int alMillisec |