Difference between revisions of "HPL2/Entities"

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(Added further reading link)
m (Mudbill moved page Hpl2:Tools:editors:level editor:entities to HPL2/Entities without leaving a redirect)
 
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= Entities =
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=Entities=
  
 
General Parameters:
 
General Parameters:
* '''Name''': Name for the entity.
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* '''Active''': If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options.
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*'''Name''': Name for the entity.
* '''Position''': 3D Vector storing the position in world.
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*'''Active''': If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options.
* '''Rotation''': 3D Vector storing the rotation.
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*'''Position''': 3D Vector storing the position in world.
* '''Scale''': 3D Vector storing the scale of the placed object.
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*'''Rotation''': 3D Vector storing the rotation.
* '''Entity File''': file name (.ent) for the entity.
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*'''Scale''': 3D Vector storing the scale of the placed object.
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*'''Entity File''': file name (.ent) for the entity.
  
 
Specific Parameters:
 
Specific Parameters:
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==Further reading==
 
==Further reading==
See [[Hpl2:Amnesia:entities|this article]] to learn more about entities.
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See [[HPL2/TDD/Entity Types|this article]] to learn more about entities.

Latest revision as of 18:27, 15 August 2020

Entities

General Parameters:

  • Name: Name for the entity.
  • Active: If the entity should start as active. When set to inactive, the entity will be drawn dissolved according to the "Disabled mesh coverage" setting in options.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Scale: 3D Vector storing the scale of the placed object.
  • Entity File: file name (.ent) for the entity.

Specific Parameters: This tab will show inputs instance variables specific to the current entity. Moving the mouse pointer over them will pop up a tip text describing them in detail.

Further reading

See this article to learn more about entities.